Mobile advertising. Remixed.

Archive for the ‘Industry news’ Category

Mobile Marketing Technology – a danger to marketing agencies?

Thursday, June 3rd, 2010

Mobile MarketingTechnology advances in the mobile marketing world are providing more and more advertisers with the tools they need to plan, deliver and manage their own mobile marketing campaigns.  The advances enable anyone with an idea to deliver highly personal, targeted and interactive engagement. But what are these technologies? What effect do they have on the role of the traditional agency and their clients, as the power of mobile marketing technology grows?  Is the traditional way of managing a marketing campaign to the outside world becoming extinct?

Adremixer is teaming up with GoMo News to answer these questions and find out where the technology, and the agency-client relationship, is headed as the mobile marketing ecosystem continues its rapid development in this space.

We’ll be interviewing key figures, producing surveys, and posting ideas and provocative discussions on GoMo News over the summer which will be included in a White Paper due for release in the Autumn.

If you are keen to get involved and want to have your say, or even sponsor the White Paper, please contact niamhowens@yahoo.com

Ad Network APIs are coming … bravo!

Thursday, May 20th, 2010

There are now sufficient numbers of mobile ad networks offering APIs that it can be considered a trend: By mid 2011 every ad network worth its salt will be offering APIs to its customers to access their data.  Google has had an API for a while, and so has Yahoo.  Admob launched their beta API Q1 this year, ZestAdz today, and I hear word from others who are working on their APIs right now.

This is excellent news for advertisers and agencies who need to exercise more timely and effective control over their mobile ad campaigns.  Keep it coming!

People don’t like the least likeable form of advertising

Monday, November 16th, 2009

A recent study by BIGresearch has discovered that text, voicemail and video ads are not liked by 2/3 of their recipients, who think that marketers ought to have their permission before sending such ads to them.  They weren’t much liked last year, and they aren’t much liked this year.  What a surprise.

Firstly, most people ought to know by now that the most effective mobile advertising involves well targeted, integrated and relevant ads that are delivered in moderation and seen by people who are expecting them.  People expect them when browsing mobile sites or using free apps, and they expect them when they opt in to receive ads by SMS, MMS or voicemail.  Ads that do not meet these conditions just end up wasting everyone’s time and patience.

Secondly, the report treats mobile marketing as synonymous with direct marketing techniques adapted for mobile (sending SMS or MMS or voicemails).  Such techniques are only a part of mobile advertising, which in addition covers ad delivery methods such as mobile web search and display, in-app and via bluetooth.  And mobile advertising is only a small part of mobile marketing, which does not always involve the delivery of ads.  For example, a store sending an SMS to a loyal (opted in) customer when a new product line comes in is a form of mobile marketing but I would not consider the message to be an ad.

So actually, whilst the report is saying that ‘the percentage of people who don’t like mobile marketing has increased’, what it’s really saying is that direct marketing techniques on mobile are probably at least as annoying as receiving junk mail in the post.

the percentage of people who don’t like mobile marketing has increased

Google had no choice but to buy Admob

Tuesday, November 10th, 2009

Many reporters are talking about Google’s purchase of AdMob as a logical step to ‘further their strategy in mobile advertising’ but it was nothing of the sort. It was simply buying its ticket onto the boat that it missed. Google’s forays into mobile advertising have been nothing short of mediocre, trying to duplicate their web search advertising model onto mobile without fully understanding the real issues of device fragmentation and small screen size. Writing a google mobile ad (no banners here) forced you to split your call to action into two ugly halves; an 18 character (2-3 word!) headline and an equally short subtext. Add the url onto the end and you get a half-screen size unreadable text ad on anything other than a smartphone (with dumbphones still at 60% of the ad market). Response rates were understandably poor. I once met a Google representative at a mobile advertising workshop and spent 5 minutes explaining to him why Admob’s approach was so much better, including their %phn% innovation that inserts the user’s own phone model into the ad text itself. He’d never heard of it, because he hadn’t even checked out the competition for himself.

Admob, on the other hand, just went for simple and mobile-ready and grew it from there. It also took a leaf from Google’s book and offered a free mobile analytics tool to help advertisers and publishers make more sense of their forays into mobile, something which Google only just got round to last month. With their recent push into iphone and android in-app advertising, real revenues more than doubling every year, their Google-like ‘open’ positioning, and their knowledge and ability to generate constant buzz and keep the top spot in mobile marketing globally, Admob was in the right place for Google.

Was $750m the right price? Admob currently serves around 10bn ad impressions a month, at click through rates of say 1-3%, average CPC $0.05-0.10. They get a 40% cut of adspend. Take away 140 employees salaries and tech costs, and you end up with between $17m and $127m yearly EBITDA. At a valuation of a multiple of 6-8 times profits, this puts Admob somewhere in the range of $100m to $1Bn. I suspect their revenues were at the lower end of the scale, but frankly Google’s need under the circumstances was great. Given the growth potential of mobile advertising, the $750m price tag for Admob looks like an excellent deal.

GoMo publishes mobile innovation magazine

Tuesday, October 6th, 2009

GoMo News has just published a magazine pulling together a collection of ‘thought-provoking essays from leaders in mobile innovation’, including a number of articles on mobile marketing.  You can read it here.

New MMA mobile advertising guidelines released

Wednesday, September 30th, 2009

The MMA has just updated their mobile advertising guidelines, with definitions for many more ad formats including video and TV.  Get it here.

Mobile advertising will be worth more than €950M in Western Europe by 2013

Thursday, August 6th, 2009

FirstPartner has released its mobile advertising forecast for Western Europe 2009-2013.  It seems everyone is releasing forecasts and they are all big.  Their contribution to the pile is that mobile advertising will be worth in excess of €950 million in Western Europe by 2013.

Some of the highlights include:

  • Mobile advertising will grow at a CAGR of 50% from 2009 to 2013, with the UK being the strongest market valued at over €200 million by 2013.
  • The most dominant revenue stream will continue to be mobile internet search, which will grow at a CAGR of 55% from 2009 to 2013
  • The key to the development of mobile advertising is that operators, agencies and sales houses begin to work more closely together to educate the market about the benefits of mobile advertising.

Adremixer’s take on Mojiva’s 7 mobile advertising myths

Monday, July 13th, 2009

Mojiva recently wrote a piece for MediaPost entitled ‘The seven myths of mobile advertising’.  Some I agree with.  Some I don’t.  So here’s my take on each:

Myth # 1: Smaller screen, smaller effect. Many marketers assume that because mobile phones have a smaller screen, advertisements will look more cluttered, and be less effective. In fact, CTRs have been found to be higher on small mobile screens than traditional PCs, and ads on mobile devices often look cleaner than on the Web. Content clarity overall is more vivid.

If you’ve watched a movie on a 320×240 mobile screen, you’ll understand that it is actually very watchable and engaging.  The real constraint of a mobile device is the size and readability of text.  The best ads that work on mobile are visually appealing (not very difficult to do) and have simple, clearly thought out calls to action (difficult to do).  Some mobile publishers cannot even serve graphical ads, so you’ve then only got a text link to work with.  But an effective call to action can generate surprisingly large click-through rates.  Click-through rates are not just higher on mobile because of simpler, clearer ads.  They are also higher because:

  • Ads are more noticable and take up more real estate on a small screen, and rather than being in a sidebar that can be ignored, they are in the flow of the content.
  • There are fewer competing ads on the same page
  • People are not (yet) as desensitized to ads on mobile as on PC
  • Because of slower speeds and higher costs, mobile surfers are more purposeful in seeking out specific content or content types, therefore a well-targeted ad will be more relevant to what a user is looking for at a particular time.

Myth #2: Low CPMs. Publishers often assume lower CPMs on mobile versus the traditional Web, and in turn, lower revenue opportunities. The reality is, CPMs can go up to $15-$20 for premium mobile Web sites, and as the mobile advertising industry grows, so will these rates.

About 10 months ago, it was still possible to sign up as a small publisher to the Nokia Interactive mobile advertising program and get $10 gross eCPMs (e = earning) in Europe and the US.  Shortly after, they stopped the program and decided to focus only on big brand publishers.  Over the last 10 months, eCPMs for most publishers have plummeted around the world.  If you have a good site and you work with a good ad network, you may be able to $1-2 gross eCPMs in the US, but you’d be hard pressed to do better than that.  As a big brand, you may be able to get better eCPMs, but frankly, mobile advertising is not part of your business model unless you’re a newspaper.  I do not think that average eCPMs will go up over time.  There is way more supply of mobile sites than demand to publish on them, and this is keeping prices low.  I expect that to continue in the foreseeable future.  There are two exceptions to this right now:

  • Ads on the iPhone.  The highest CPMs in the industry will go to developers who create a top 10 app into which brands can insert highly engaging, animated, exciting ads as part of a broader multi-channel ad campaign.
  • User targeting through profiling and geo-localisation.  Those publishers who are able to target ads based on user information and location will be able to charge much higher rates.  Mobile operators, and large mobile social networks will be in a good position to do this.

Myth #3: Mobile ads are harder to design. I have found that a large percentage of advertisers believe it’s harder to create campaigns for the mobile medium. However, the only real difference is that banner sizes are smaller. Any good designer can build them, and the Mobile Marketing Association offers standards http://www.mmaglobal.com/mobileadvertising.pdf to help guide you through it.

I don’t know where this myth comes from.  Certainly there is less space to play with when designing an ad, and that actually reduces the amount of graphics and text that needs to be designed.  What is more difficult is coming up with the clear, concise, very short call to action message, tailored for your specific target audience.  And of course you’ll have to try lots of different copy to discover the ones that work best.

Myth #4: No unique user detection and targeting. On the Web, cookies enable advertisers and search engines to track unique visitors and who clicks on what link. It’s just as simple on in mobile. By using multiple identity parameters in the ad requests, like the device, WAP IP, or session info, it’s easy to detect unique users on mobile. And with that ability, concepts like frequency capping, demographic targeting and enhanced user targeting options prove mobile advertising a useful new marketing tool.

Actually it is more difficult to detect unique users on mobile.  At least a third of mobiles do not store cookies, and this does make it difficult to detect repeat visits from the same user.  Multiple users have the same mobile gateway IP address, so they cannot be distinguished using IP address alone.  It is possible to detect a unique user if you have an agreement with a mobile operator – but you’d need a lot of agreements!  So ad networks resort to statistical methods comparing multiple parameters to second guess whether someone with exactly the same parameters passed in their http requests is likely to be the same person or not.

Myth #5: Creating a mobile Web site is difficult and expensive. Building a mobile content page is the first necessary step before launching a mobile ad campaign, and there are many free tools available to make it easy and painless. Mofuse, DotMobi and Ubik, for example, can help you build a mobile site, or simply translate your regular Web content into a mobile format. Then you can set it up to automatically extract your online content through RSS and feed it into your mobile site. Don’t get overwhelmed — if you have content already on the Internet, this can be done very quickly. The more automated, the easier it will be for you.

Creating a mobile website is not expensive.  But it is difficult to do it right.  Automated solutions can create a mobile presence in seconds.  But the user experience will probably suck.  Have you browsed a ‘google mobilized’ web site on your mobile?  It gets the job done, but you wouldn’t want that as the flagship mobile presence for your brand.  If you pump RSS feeds at it, you’ll more than likely fill it with made-for-web content that is too long winded for mobile consumption.  You need to think about why people would visit your mobile site, under what circumstances, and tailor it to respond as simply and effectively as possible to that need.  However, you don’t need a fully-fledged site in order to advertise on mobile.  You can create a landing page specific to a campaign, where the goal is to get someone to sign up for something or find the nearest store for example.

Myth #6: A perceived lack of ROI. The nature of mobile advertising allows you to capture conversions in a much more innovative way than the Web. The power of click2call actions, lead generation forms, and click2pay make it simple for advertisers to run mobile campaigns, determine effective conversions, and calculate ROI for their spend much faster and easier.

I don’t know where the perceived lack of ROI comes from.  In the majority of cases I am aware of, advertisers have seen excellent returns from their mobile ad campaigns.  However, although there are certainly new ways of generating and measuring conversions, they don’t work for everyone.  Some digital ad agencies no longer run click 2 call campaigns because of poor effectiveness.

Myth #7: SMS is the only type of mobile advertising. Many assume mobile advertising is just SMS, which lacks user interaction and dynamic content, and offers limited ad text. Advances in mobile technologies have made it possible to expand advertising into interactive text and banners, and embed ads in mobile games and smartphone applications. The enhanced support for rich media on the iPhone, Android, Nokia and other smartphones has made it possible for advertising to take a step forward and offer more streamlined brand exposure.

This is the biggest myth but it’s being dispelled quickly by the industry.  In my opinion it should be reserved for people without mobile internet access, and for advertisers who don’t mind looking like spammers.

Of Course Mobile Ads Increase Brand Awareness

Wednesday, July 1st, 2009

According to a post on Mobile Marketing Magazine, an IAB study has quantified the obvious. Here are the main points:

  • You can use mobile to raise awareness
  • Mobile advertising can be effective across all demographics, but especially 18-34s
  • Brands and mobile Internet sites should put the user experience first
  • Mobile display advertising needs a clear focus
  • Mobile is more effective when something of value offered

You could say the same for full web advertising too.  It’s just that much more important for mobile advertising because surfing the mobile web is slower and/or more expensive so users are less forgiving of the content and ads that take up their screen space, time and energy.

Admob no longer supports mediation layers for iPhone ads

Thursday, June 25th, 2009

AdMob iPhone publishers have been given 4 weeks to stop using ad network mediation layers such as AdWhirl and Tapjoy to monetize their iPhone apps. [Update: The deadline has now been extended to 5 August.] After this grace period, AdMob won’t serve them any more ads.

This is bad news for the mediation layers and bad news for the economics of the mobile advertising market. Most publishers do not have the time, resources or expertise to develop their own ad mediation and optimisation add-in for their apps. So they have to choose one provider and stick with them, or re-release their app every time they wish to change to a dfferent provider. AdMob is laser focused on becoming the iPhone and iPod Touch adserver of choice, and this step will push many publishers to choose AdMob, the network they know now, thus limiting the competition from other ad networks. There are plenty of other ad networks vying for a place on the iPhone screen, and it will be interesting to see how this decision affects AdMob’s share.

Here’s the full text of the email sent to publishers yesterday:

Dear AdMob Publisher,
I wanted to reach out to you to let you know that beginning on July 22, AdMob will no longer serve ads requested from iPhone apps that employ ad network mediation layers such as AdWhirl or Tapjoy. We originally had decided to work alongside mediation layers, but have found that a number of problematic trends have developed over the last several months including:
-Increased complaints from end users including ad rendering problems, increased latency, and ads with broken links.
-Increased technical issues with ad requests coming from mediation layers.
-Obstruction of some key parameters that we use to optimize ad serving and maximize publisher eCPM.
We will continue to support AdMob publishers who have developed their own logic to allow the use of multiple networks. We are providing a 4-week grace period for publishers to make the necessary adjustments before we stop supporting mediation layers. Please refer to our corporate blog for additional details or contact support@admob.com with any questions.
We believe this policy change is necessary to provide our publishers, advertisers, and end users with the best possible experience and results. Thank you for your understanding and cooperation.