Mobile advertising. Remixed.

Posts Tagged ‘premium’

Clarity and control will drive growth of mobile advertising

Thursday, November 19th, 2009

There is currently an imbalance in supply and demand in the mobile advertising market. There is no shortage of mobile websites, portals and apps out there to advertise on, but there are not enough big spending advertisers to fill the inventory with high-value ads. The majority of publishers are the long tail, using blind ad networks (such as AdMob) to sell their inventory on a CPC basis. The kind of advertisers using these ad networks have to be comfortable with a loss of control over where and how their ads are displayed. Mobile content companies and small-time advertisers abound, with the ringtone and adult entertainment sector being notably well represented. Much of this advertising is taking limited or no advantage of the benefits the mobile channel offers such as location awareness or demographic / behavioural targeting.

There are big brands advertising on mobile, but in a different way and in small doses; they are often working with agencies and ad networks that can tell them which sites their ads will be displayed on and the user demographics of those sites because it’s important to control their brand image. They are also advertising on the iPhone where they can find more well-off consumers, despite in some cases losing control over which apps their ads will appear in.

For mobile advertising to really take off, the big brands and non-mobile companies need to spend more money on it, which will be driven by:

  • More control over the quality of their ad campaigns, driven largely by greater smartphone adoption and data speeds
  • Greater confidence in where and how their ads are displayed so they can control their brand image
  • More accurate measurement of ads, which depends on agencies and ad networks providing improved ad performance data in a way that can be aggregated and compared, and also on better analytics of what happens on the advertiser’s properties in order to give an accurate end to end picture of short and long term ad performance and ROI
  • Greater cross-channel integration of the conception, delivery and measurement of ad campaigns across multiple media in addition to mobile.

I think that the technical challenge of ad delivery to a fragmented mobile device base is largely on the way to being solved. The measurement of unique users and understanding who they in greater depth are has not … but this is an envisioned advantage of mobile over traditional media, and I do not see it as a brake for growth right now. And since most of the privacy issues are again associated with the new envisioned capabilities of mobile, they are in my opinion simply (though not straightforwardly) something that needs to be managed as the industry continues to innovate.

Image attributed to: http://www.flickr.com/photos/celinet/ / CC BY-SA 2.0

Should we kill the CPM on mobile?

Friday, September 25th, 2009

An interesting post today on Techcrunch suggests that we should kill the CPM to save the online advertising industry.  As the argument goes, by using CPM as a prime measurement of campaign ROI advertisers and publishers are missing the real goals of relevance, engagement and conversions, and consumers suffer as a result.

I agree that CPM is not a good primary measurement of advertising success, even for brand awareness only campaigns.  However do we really have to ‘kill it’ to make people stop using it that way?  I argue that we shouldn’t, and certainly not on mobile.  Here’s why:

  • CPM is still a viable and useful measure, if not the primary one.  As a publisher selling ad space on your site, you want to maximise revenue for that space.  Each page view needs to deliver great content and a great monetisation opportunity if that’s your business model.  So you want to track if those extra pages of content you add are bringing in the money or not.  As a ‘brand awareness’ advertiser where your goal is to create long term loyalty to your brand, CPM is a good measure to compare the cost of advertising across potential publishers you may choose for a given campaign …. assuming you also know how to factor in the relative quality of each publishers’ sites and the relative value of each publishers’ audiences.
  • Market dynamics will rectify the situation anyway.  If you sell only on CPM, or you buy only on CPM, without looking at other measures of engagement and action, then you will lose out.  Poor content sites with lots of ads will command lower and lower CPMs because advertisers value your disenchanted audience less.  Poorly targeted, cheap CPM campaigns will cost you more in the long run as an advertiser because they won’t have the desired effect.  Users will vote with their mouse/thumb and avoid sites with poor content and ad overload, and go to better quality sites where there are fewer, more relevant ads.
  • On mobile, the above applies, except even more.  You cannot fill a mobile webpage with more than 2 or maybe 3 ads maximum (for a long page) without really annoying the visitor. Their perception of your site degrades in proportion to the volume of advertising you fill it up with.  The quality of your mobile pages needs to be even more engaging because of longer download times and the small screen size.

It’s true that CPC and CPA are becoming more useful measures for ‘performance advertisers’ who want their ads to generate immediate action and response.  But CPM still has its place as a useful measure, and should not be so easily dismissed.

Adremixer’s take on Mojiva’s 7 mobile advertising myths

Monday, July 13th, 2009

Mojiva recently wrote a piece for MediaPost entitled ‘The seven myths of mobile advertising’.  Some I agree with.  Some I don’t.  So here’s my take on each:

Myth # 1: Smaller screen, smaller effect. Many marketers assume that because mobile phones have a smaller screen, advertisements will look more cluttered, and be less effective. In fact, CTRs have been found to be higher on small mobile screens than traditional PCs, and ads on mobile devices often look cleaner than on the Web. Content clarity overall is more vivid.

If you’ve watched a movie on a 320×240 mobile screen, you’ll understand that it is actually very watchable and engaging.  The real constraint of a mobile device is the size and readability of text.  The best ads that work on mobile are visually appealing (not very difficult to do) and have simple, clearly thought out calls to action (difficult to do).  Some mobile publishers cannot even serve graphical ads, so you’ve then only got a text link to work with.  But an effective call to action can generate surprisingly large click-through rates.  Click-through rates are not just higher on mobile because of simpler, clearer ads.  They are also higher because:

  • Ads are more noticable and take up more real estate on a small screen, and rather than being in a sidebar that can be ignored, they are in the flow of the content.
  • There are fewer competing ads on the same page
  • People are not (yet) as desensitized to ads on mobile as on PC
  • Because of slower speeds and higher costs, mobile surfers are more purposeful in seeking out specific content or content types, therefore a well-targeted ad will be more relevant to what a user is looking for at a particular time.

Myth #2: Low CPMs. Publishers often assume lower CPMs on mobile versus the traditional Web, and in turn, lower revenue opportunities. The reality is, CPMs can go up to $15-$20 for premium mobile Web sites, and as the mobile advertising industry grows, so will these rates.

About 10 months ago, it was still possible to sign up as a small publisher to the Nokia Interactive mobile advertising program and get $10 gross eCPMs (e = earning) in Europe and the US.  Shortly after, they stopped the program and decided to focus only on big brand publishers.  Over the last 10 months, eCPMs for most publishers have plummeted around the world.  If you have a good site and you work with a good ad network, you may be able to $1-2 gross eCPMs in the US, but you’d be hard pressed to do better than that.  As a big brand, you may be able to get better eCPMs, but frankly, mobile advertising is not part of your business model unless you’re a newspaper.  I do not think that average eCPMs will go up over time.  There is way more supply of mobile sites than demand to publish on them, and this is keeping prices low.  I expect that to continue in the foreseeable future.  There are two exceptions to this right now:

  • Ads on the iPhone.  The highest CPMs in the industry will go to developers who create a top 10 app into which brands can insert highly engaging, animated, exciting ads as part of a broader multi-channel ad campaign.
  • User targeting through profiling and geo-localisation.  Those publishers who are able to target ads based on user information and location will be able to charge much higher rates.  Mobile operators, and large mobile social networks will be in a good position to do this.

Myth #3: Mobile ads are harder to design. I have found that a large percentage of advertisers believe it’s harder to create campaigns for the mobile medium. However, the only real difference is that banner sizes are smaller. Any good designer can build them, and the Mobile Marketing Association offers standards http://www.mmaglobal.com/mobileadvertising.pdf to help guide you through it.

I don’t know where this myth comes from.  Certainly there is less space to play with when designing an ad, and that actually reduces the amount of graphics and text that needs to be designed.  What is more difficult is coming up with the clear, concise, very short call to action message, tailored for your specific target audience.  And of course you’ll have to try lots of different copy to discover the ones that work best.

Myth #4: No unique user detection and targeting. On the Web, cookies enable advertisers and search engines to track unique visitors and who clicks on what link. It’s just as simple on in mobile. By using multiple identity parameters in the ad requests, like the device, WAP IP, or session info, it’s easy to detect unique users on mobile. And with that ability, concepts like frequency capping, demographic targeting and enhanced user targeting options prove mobile advertising a useful new marketing tool.

Actually it is more difficult to detect unique users on mobile.  At least a third of mobiles do not store cookies, and this does make it difficult to detect repeat visits from the same user.  Multiple users have the same mobile gateway IP address, so they cannot be distinguished using IP address alone.  It is possible to detect a unique user if you have an agreement with a mobile operator – but you’d need a lot of agreements!  So ad networks resort to statistical methods comparing multiple parameters to second guess whether someone with exactly the same parameters passed in their http requests is likely to be the same person or not.

Myth #5: Creating a mobile Web site is difficult and expensive. Building a mobile content page is the first necessary step before launching a mobile ad campaign, and there are many free tools available to make it easy and painless. Mofuse, DotMobi and Ubik, for example, can help you build a mobile site, or simply translate your regular Web content into a mobile format. Then you can set it up to automatically extract your online content through RSS and feed it into your mobile site. Don’t get overwhelmed — if you have content already on the Internet, this can be done very quickly. The more automated, the easier it will be for you.

Creating a mobile website is not expensive.  But it is difficult to do it right.  Automated solutions can create a mobile presence in seconds.  But the user experience will probably suck.  Have you browsed a ‘google mobilized’ web site on your mobile?  It gets the job done, but you wouldn’t want that as the flagship mobile presence for your brand.  If you pump RSS feeds at it, you’ll more than likely fill it with made-for-web content that is too long winded for mobile consumption.  You need to think about why people would visit your mobile site, under what circumstances, and tailor it to respond as simply and effectively as possible to that need.  However, you don’t need a fully-fledged site in order to advertise on mobile.  You can create a landing page specific to a campaign, where the goal is to get someone to sign up for something or find the nearest store for example.

Myth #6: A perceived lack of ROI. The nature of mobile advertising allows you to capture conversions in a much more innovative way than the Web. The power of click2call actions, lead generation forms, and click2pay make it simple for advertisers to run mobile campaigns, determine effective conversions, and calculate ROI for their spend much faster and easier.

I don’t know where the perceived lack of ROI comes from.  In the majority of cases I am aware of, advertisers have seen excellent returns from their mobile ad campaigns.  However, although there are certainly new ways of generating and measuring conversions, they don’t work for everyone.  Some digital ad agencies no longer run click 2 call campaigns because of poor effectiveness.

Myth #7: SMS is the only type of mobile advertising. Many assume mobile advertising is just SMS, which lacks user interaction and dynamic content, and offers limited ad text. Advances in mobile technologies have made it possible to expand advertising into interactive text and banners, and embed ads in mobile games and smartphone applications. The enhanced support for rich media on the iPhone, Android, Nokia and other smartphones has made it possible for advertising to take a step forward and offer more streamlined brand exposure.

This is the biggest myth but it’s being dispelled quickly by the industry.  In my opinion it should be reserved for people without mobile internet access, and for advertisers who don’t mind looking like spammers.

AdMob {heart} iPhone

Friday, June 5th, 2009

Admob continues to focus on building the premium end of their ad marketplace offer. And what better way to do that than enable richer, more engaging ads on devices owned by some of the most desirable target users in the world?

AdMob iPhone ad formats

They’ve not been achieving the prices they were hoping for six months ago because of an imbalance of supply and demand. In most countries – South Africa being a notable exception – mobile internet inventory, whatever the device, way outstrips advertiser demand, thus driving prices down. So the best way to drive prices up is to focus relentlessly on delivering higher impact, better targeted and more engaging ad campaigns for advertisers. And the iPhone is a great platform to achieve that whilst reaching out to a highly monetisable user base.

But for those of you more in the business of selling Ringtones than Land Rovers, who baulk at a 11-12 cent CPC price for iPhone ads, there are always text ads in ‘mobile developing’ countries still going at 3 cents per click.